Showing posts with label #pelagios. Show all posts
Showing posts with label #pelagios. Show all posts

Wednesday, 2 May 2012

Fasti Online - Pelagios Compliant and viewable in the New API


We have some good news from Fasti-Online HQ, we are now Pelagios-compliant and are the first dataset (along with the Ure Museum) to be viewable in the new Pelagios API! Very exciting!

Trebula Mutuesca in the new Pelagios API v2 - showing the Fasti sites
The Fasti representations can be seen at:

Fasti Online in Pelagios

Fasti Online Annotations in Pelagios

Please note that this is using the cutting edge code (version 2 of the API) which is currently in a pre-release state and so may be down or a bit buggy - but it's great to be able to give a preview! A blog post will be coming soon introducing the v2 API, so watch this space!

How did we get there?

Firstly, with a lot of help from the Pelagios team! This was our first foray into the world of Linked Data, so we had quite a few queries initially, but once they were ironed out the process of creating the relevant files was relatively painless.

Linking the Pleiades URIs

Fasti is a database of archaeological excavations all of which by their very definition happen at a place. So our first step was to match the place information in Fasti with the placenames in Pleiades, which acts as the glue between the Pelagios partners. I have mentioned the process we undertook to do this in a previous entry. We ended up with 339 Fasti sites that link to a Pleiades URI, we hope to improve on this number in the future.

Creating the RDF representation

We then had to create the RDF representation of our data, which can be seen here. Our RDF is relatively simple, in that we just have the Fasti excavation name, followed by the Pleiades URI and the URI to the excavation record in Fasti. A typical entry looks like this:

<http://www.fastionline.org#set1/annotation1> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://www.openannotation.org/ns/Annotation> .
<http://www.fastionline.org#set1/annotation1> <http://purl.org/dc/terms/title> "Pompeii, house VI 8, 20-21.2" .
<http://www.fastionline.org#set1/annotation1> <http://www.openannotation.org/ns/hasBody> <http://pleiades.stoa.org/places/433032#this> .
<http://www.fastionline.org#set1/annotation1> <http://www.openannotation.org/ns/hasTarget> <http://www.fastionline.org/micro_view.php?item_key=fst_cd&fst_cd=AIAC_1704> .



Of course this file is created programmatically within Fasti's Archaeological Recording Kit (ARK) back-end. ARK is an open-source project, meaning that the codebase can be easily updated and those updates rolled out to all users of the system. This is a plus for us, because it has meant that we only needed to write a few new lines of code into the ARK codebase to output the Fasti dataset in a Pelagios-compliant format. The real beauty is that now the code has been written and committed back to the ARK codebase any other project using ARK (providing they can meaningfully match to Pleiades URIs) can immediately become Pelagios-compliant with the click of a button - very cool, and it bodes well for new partners in the future!

The VoID file

We also had to create a VoID file, essentially a machine-readable description of the RDF dataset. This was a little bit technical to look at, but thanks to a number of templates provided by the team we just replaced the relevant bits with Fasti-specific information and were good to go. Our VoID file can be found here, if you are using a similar set-up to us then it should just be a matter of replacing the Fasti-specific stuff with your own dataset details.

What's next?

Now that we have the code all cleaned, we will automate the creation of the .n3 file (the RDF representation), so that when a new site is added into Fasti it will automatically update the .n3 file - providing near live data to Pelagios partners. We are also looking forward to the other partners getting their data into the new API so we can start playing around with using the linked data on Fasti (and within other ARKs). We are just entering the fun part of a project like this - after all no one likes crunching their data to fit, but now it is in the right format we can really start using it for advancing the research in the field and learning new things about what we are interested in, archaeology, and not the ins and outs of arcane RDF notation!

This has also come at exactly the right time for the Fasti project as we are gearing up to release the new version of the front-end in the next couple of months, and the Pelagios linkages will become a big part of this overhaul. Fasti's future is bright... Fasti's future is Linked!

Tuesday, 27 September 2011

Pelagios usability testing results

In my earlier posts, Evaluating Pelagios' usability and Evaluating usability: what happens in a user testing session?, I promised I'd share some preliminary results. Because my last posts were getting rather long, I'll keep this short and sweet.

I had two main questions going into the user testing: could a user discover all the functionality of Pelagios, and could they make sense of what they were shown?  In short, the answer to the first question is 'no', and the answer to the second is 'yes'.

I'm a big fan of testing the usability of a site with real users.  Test participants not only give you incredibly useful insights into your site or application, but they help you clarify your own thoughts about the design. It was exciting to see test participants realise the potential of the site - particularly the map and data views, which is a cue to make them more prominent when the site first loads - but it was clear that the graph interface needs improvements to make the full range of actions available for selecting, linking and exploring datasets more visible to the user.  The test participants also used search heavily when looking for particular resources, so this would be a key area for future work.


If you've been working on a project, user testing is wonderful and painful in equal measures.  It's definitely easier to test someone else's project, not least because it's easier to prioritise tasks from the users' point of view when you don't have to deal with the details of implementing the changes.


The overall goal of the usability testing was to produce a prioritised list of design and development tasks to improve the usability of the Pelagios visualisation for a defined target audience (non/semi-specialist adults with an interest in the ancient world), and this user testing was really successful in giving the team a clear list of future tasks.

Friday, 23 September 2011

Evaluating usability: what happens in a user testing session?

In my last post I talked about the test plan for assessing the usability of the Pelagios 'graph explorer' for the project's (deep breath) 'non/semi-specialist adults with an interest in the ancient world' audience. Before I get into the details of what happens in a usability test session, I thought I'd introduce you to our design persona, Johanna.
Image credit: @ANDYwithCAMERA
Johanna is 21, and is a third year History student. She moved from her native Germany to the UK three years ago for university. Her goal is to get a First so she has more options for future academic work, perhaps in the Classics. She's slightly swotty, and is always organised and methodical, but finds that she's easily distracted by Facebook and chat when she's working on the computer. She can often be found having coffee or in the pub with friends, at her part-time job in a clothing store, or in the library (her shared house is often noisy when she's trying to work). She dislikes distractions when she's trying to study, and hates rude customers at work. She likes her bike, RomComs and catching up with friends. Her favourite brands are Facebook, MacBook, Topshop, Spiegel Online and The Body Shop. Her most important personal belongings are her laptop, her mobile phone, and photos of friends and family from Hamburg and college.
Johanna is technically competent, and prefers to learn through trial and error rather than reading manuals or instructions. But she also has limited patience and will give up on interfaces that are too difficult. Johanna is a heavy user of social networks and also uses online research databases and library catalogues.
Johanna has an assignment on inscriptions due in a month. She hates the emphasis on big battles and big men in the subject, and finds inscriptions dry, but has been told they can also convey interesting social history and cultural values. She's not convinced (and she's not sure whether she'll be able to make much of the language of the inscriptions) so she wants to find an ancient place that also has other historical material about it to make the assignment more relevant to her own interests.
To create our persona and design the test tasks, I quizzed Elton on the types of questions people ask when they find out he's a Classicist to get a sense of common (mis)perceptions and interests, and about the types of students he's encountered.

So, onto the usability tests themselves. The time and venue for each test was organised directly with the participant, with the restriction that we had to be able to get online, be in an environment where it was ok to talk aloud, and ideally we'd meet somewhere the participant would feel comfortable.

In my last post I mentioned writing and testings some set tasks for the usability test, a short semi-structured interview, and an introductory script. Once the participant had arrived, and was settled with a cup of tea or whatever, I'd introduce myself and explain how I came to be working with the project. I've included the basic introductory script below so you can get a sense of how a test session starts:
Thank you for agreeing to help us test the usability of the current interface for Pelagios.
We'll be using these tests to produce a prioritised list of design and development tasks to improve the Pelagios visualisation for people like you.
The session will take up to an hour and will start with a short interview, then your initial impressions of the site, and finally we'll go through some typical tasks on the site. I'll ask you to 'think aloud' as you use the site - a running stream of thoughts about what you're seeing and how you think it works. I might also ask you questions to clarify or explore interesting things that come during the session.
I want you to know that you're not being tested! We're testing the interface - anything that goes wrong is almost definitely its fault, not yours! Also, I haven't been involved in the project design, so you don't need to worry about hurting my feelings - be as direct as you like about what you're seeing.
I won't be recording this, but I will be taking notes as we go, and summarising them to pass them on the project team.
You can stop for a break or questions at any time.
Do you have any questions before we begin?
The next phase of the test session was the short interview. Again, I've included the questions below:
  • Demographic data: what is your age, gender, educational level, nationality/cultural background?
  • What websites do you use regularly (on a daily/weekly basis)?
  • What's your favourite website, and why?
  • What websites do you use in your research/daily work?
  • Have you seen sites like [Guardian, Gapminder, etc] that feature interactive visualisations?
  • How would you describe your level of experience with the classics? (e.g. a lot, a little). Do you focus on any particular area?
  • What is your definition of the classics? (Geographical, chronological scope)
Once the questionnaire was over, and any questions that had arisen had been discussed, the test began. The first part of the test covered first impressions of the 'look and feel' of the site, what they thought the site might be about, and what content it would include, and what they thought the 'blobs' that are the first view of the graph visualisation represented. I was also observing the kinds of interactions participants tried with the visualisation, whether single or double mouse-clicks, dragging, right-clicking, etc, because I wanted to know how much of the functionality of the site was intuitively discoverable.

The first formal task was: "find all the resources related to Cyrene" [or a place related to their own interests]. I'd note the actions the participants took along with their comments as they 'thought aloud'. Sometimes I'd ask for more information about why they were doing certain things, or remind them to tell me about the options they were considering. I also noted the points where the participant expressed confusion or frustration, or gave up on a task, though I didn't time the tasks or record a qualitative count of errors.

After the task, I'd ask (if it hadn't already come up):
  • What do you think these resources are?
  • How do you think they relate to your actions?
  • What contextual information might you need to make sense of these resources?
These questions were based on the team's review of the site and were aimed at making sure we understood the participant's 'mental model' of the site. If there's a mismatch between the users' mental model and what your site actually does, you need to help users develop a more appropriate mental model.

The second task, "Are there links between [Place 1, Place 2]? If so, what are they and how many are there?" was more open-ended and designed to see how participants managed small result sets on the site. Again, I had questions prepared as prompts in case they hadn't already been answered during the task:
  • What do you think you're looking at here?
  • What does the screen tell you?
  • What do you think the links mean/are?
  • What do you think the movements on the screen mean?
  • How do you interpret the results?
  • How do you think they're selected?
Finally, I asked some questions aimed at giving the project some metrics to measure improvement in the usability of the site after design updates: 'would you use the site again?', 'how likely are you to recommend it to a friend?'.  The final questions were: 'what would you suggest as first priority?' and 'any final comments?'.

After running each test, I'd tidy up my notes and summarise the key points for the team so they could prioritise the next items of design or development work. Which leads me onto my next post, which will include some preliminary results...

Tuesday, 20 September 2011

Evaluating Pelagios' usability

Hello!  I'm Mia, and I was drafted into the Pelagios project to run some usability testing on the 'graph explorer'. (These days I'm working on a PhD in Digital Humanities in the department of History at the Open University, but until quite recently I worked as an analyst/programmer and user experience designer, mostly in museums, and in early 2011 I completed City University London's MSc in Human-Computer Interaction).

There's a range of usability methods we could have used to evaluate Pelagios' usability, but the 'gold standard' is user testing (basically, showing the site to typical users and gathering their feedback as they complete set tasks). It requires more resources to set up and run the user tests than other usability techniques, but it's particularly useful for 'novel' interfaces like the Pelagios visualisation.  Other common methods are testing with paper prototypes (e.g. if you haven't got a working site), card sorting, or having experts review the site according to usability checklists (AKA 'heuristic evaluation').

Quite a bit of work goes into preparing and piloting user testing. Once I'd written a usability testing plan, I worked with Elton, Leif and Rainer to define the key audiences ('subject specialists' and 'non-specialists with an interest in the classics/ancient world' - specialist is a relative term in this context) and create a persona to represent the specific target audience we were going to test for, the snappily-titled 'non-specialist adults with an interest in the classics/ancient world'.  In addition to focusing our minds on the usability requirements of this audience and typical tasks they might undertake on the site, this persona would be used in future design processes to ensure the project delivers user-centred designs.

We also reviewed the available functionality and interfaces to design test tasks that would help us understand where improvements were needed to make the graph visualisation more useful to its audiences.  The trick is to write tasks that make sense to the test participants that will also lead them to use key areas of the site.  I also included an initial open-ended question to elicit overall impressions of the site, as it's a good way to gather feedback on the overall design and get a sense of what the participant thinks the scope of the site might be.

I also designed a short semi-structured interview - a set list of questions to ensure consistent data collection, with the flexibility to explore interesting issues that will provide insight into user requirements, expectations and mental models as they arise.  I included questions on other sites the participants use regularly for research or leisure, as these will give some idea of their expectations of other sites. It's helpful to order your questions so the easy ones are first, as it gives the participant a chance to relax and get used to the situation.  User tests use the 'think aloud' protocol, where the participant, well, thinks aloud, sharing the thoughts and questions that are running through their minds as they use the site and go through their tasks.

Meanwhile, Elton was recruiting participants - we were aiming to include people interested (but not yet specialist) in the Classics or ancient world, to match our target audience as closely as possible. Once I had the test tasks and interview in order, I wrote a short introductory script to read at the start of each testing session.  This script helps the tester remember to give everyone the same information so the tests are consistent and the participant has a positive experience.  I then ran a pilot test with a volunteer participant, including the interview and intro script - this is one of the most important stages, because it helps you refine your language so it's clear to people new to the project, check the timing of tasks and make sure everything works as expected.

In my next post I'll explain what happens in a usability test session, and share our design persona with you. In the post after that, I'll share some of the results... Post below if you have any questions or comments!

Friday, 16 September 2011

The *Child of 10* standard

While Pelagios has been largely about building an alliance of leading ancient world research groups with the aim of linking their data in an open and transparent way, the 'front end' of our product has never been far from our minds. After all, many of the partners are also users of the data that they gather, or, if not the actual users, they have their own user groups to think about and appeal to. As a classicist myself - that is, as someone who spends most of the time reading and analysing ancient Greek texts - I want to be able to access sources easily and trust the data that I get: in other words, I want to be able to turn on the tap and find that the water runs (either hot or cold, depending on what I'm doing); I'm not interested in the plumbing that brings the water to me.

So it is with timely fashion that JISC brought to our attention a fellow jiscGEO project, called G3. In an earlier post, they had talked about a useful benchmark in user interface design being the Child of 10 standard, meaning that a child of 10 should be able to learn to do something useful with the system within 10 minutes. This indicates whether a system is “easy to use” or not.

Will our tool, the Pelagios Graph Explorer, fit the bill, I wonder? While our natural target audience are university researchers (lecturers and undergrads), given the seemingly never-ending appeal of Classics in popular culture, we would be mad not to take seriously the point that a 10 year old should be able to use our tool to find out interesting stuff about the ancient world. Indeed, the technical skills of the average Classicist researcher - not least this one - makes it imperative that we address this question. At the time of writing, then, we are currently engaging in user testing of the Graph Explorer with a sample representative audience, the results from which we will help inform our delivery of the product at the end of October (though it's already clear that this will be a work-in-progress...). All next week Mia Ridge, who has been conducting the user testing, will blog about it, setting out the methods (why we chose them, what prep is done), what actually happens in a session, and then some initial results.

But I can give a sneak preview here of the answer to that question, does the
Pelagios Graph Explorer pass the *child of 10* test. On current performance, that would be a 'no'. Which is not to say that things haven't gone well! On the contrary, the very fact that issues are being raised with what you can do now that stuff is linked shows how successful we've been in linking our data: when we started out, it simply wasn't possible to imagine an ancient world of linked data, let alone think seriously about traversing it. But now that we have linked stuff together, the bar has been raised and people - rightly - want to do more with it. This presents a challenge to all the Pelagios partners to provide as much detail as possible in their metadata, in order to allow the kind of free play that a 10 year old - or a classicist - might want.

Perhaps we could start with the name: the Pelagios Graph Explorer isn't very sexy. Suggestions on the back of a postcard, or, ideally, on this blog, welcome.

Thursday, 8 September 2011

(Re-)Using the Graph Explorer Pt. 3: Getting Your Data Inside

With a little delay, I'd like to conclude our 3-part introduction to the PELAGIOS Graph Explorer (see here for part 1 and part 2). This time we're looking at data importing.

Data Preparation - the Basics


Getting our initial batch of data from the PELAGIOS partners into the Graph Explorer was both easy and a bit of a challenge at the same time. As for the easy part: the two 'PELAGIOS principles' of...

  • aligning place references with PLEIADES and
  • using the OAC vocabulary to express them in RDF

make the 'baseline' import almost effortless. We can simply parse the RDF, pick out the OAC annotations, verify whether they point to a valid Pleiades URI - job done. Therefore, if you want to make your own data PELAGIOS-ready, complying with these two principles is really all you need to do. We've included some RDF samples into our code repository, which you can use as a reference regarding the exact RDF syntax. Furthermore, we are also working on a (yet unfinished) online application that generates maps from properly-formatted data dumps, thereby providing online validation for your data.

Structuring the Data


Now on to the advanced part... Once you have produced your OAC-formatted list of PLEIADES URIs, it's really just that: a long, flat list of places. Already that's useful for building basic visualizations - such as maps showing a dataset's geographic extent, or Google-Map-mashups where pushpin-markers link to source texts. But for the Graph Explorer, we wanted to show a more fine-grained picture of the connections within the data.

Usually, a dataset will have some sort of internal hierarchy: a subdivision of an archaeological collection into different sub-collections perhaps; or a structuring of a text corpus into books, subdivided into volumes, chapters, paragraphs and so on. Speaking in terms of the Graph Explorer, this means that when we search for, say, Memphis and Delos, it can tell us that both are mentioned on Herodotus, page 125, rather than giving us the (somewhat less useful) information that both are referenced in GAP's Google Books dataset.

Unfortunately, the 'PELAGIOS principles' don't define an explicit mechanism for expressing such structural information at the moment. Nonetheless our partners' datasets often reflect hierarchy in the design of their resources' URIs: for example, GAP's Google Book URIs carry book IDs and page numbers; annotations provided by Perseus include subdivisions into individual chapters, sections, poems, etc.

To make the Graph Explorer's output more useful, I therefore exploited this implicit information to build the hierarchy in the import script. The import scripts also generate human-readable labels for the hierarchical dataset units, based either on consultation with partners (e.g. we simply agreed on how we would name SPQR's sub-collections and coded that into the import script), or additional metadata in the data dumps (e.g. GAP has rdfs:labels included in the data dump to define the labels).

In hindsight, it may have made sense to think about such an additional 'principle' to cover this (e.g. by including an RDF vocabulary like VoID). But then again, at the start of the project the discussion was very much revolving around the groundwork of getting datasets aligned at all, and the Graph Explorer was still yet a vague idea. (Not to mention that the sheer diversity of the datasets would make the development of a consistent, reasonably fine-grained description scheme a project in its own...)

Importing your Data


The bottom line of all this is: getting a hierarchical, custom-labeled dataset into the Graph Explorer will still require some manual tweaking (read 'coding effort') at the moment. With a little bit of Java development skills, the process should be fairly viable, however: the essential importer classes are fairly well documented, and there are a number of code examples in the repository.

By the way: we've implemented most of the importers in the Java-based scripting language Groovy, which worked really well for us and helped us trim down the size of the import scripts by some lines of code, compared to plain old Java. In particular I'd recommend taking a look at the GAP and Perseus importer source code to get started.

P.S.: The online demo of the PELAGIOS Graph Explorer is available here. Screencasts explaining the basic usage are in this blogpost: The PELAGIOS Graph Explorer: A First Look

Thursday, 11 August 2011

(Re-)Using the Graph Explorer Pt. 2: API

The PELAGIOS Graph Explorer HTTP API exposes the data from the visualization in JSON format, with Place geometry encoded as GeoJSON. Since the Graph Explorer runs entirely on the API internally, all of the operations you can see in the visualization are also available through the API - from place search to finding intersections between datasets, to getting the source data references.

The design of the API has been somewhat ad hoc: the approach was to be pragmatic, quick, and build in the essentials needed for the visuals, no more, no less. If you are re-using it for other purposes which we haven't anticipated (different types of visualizations, analyses, etc.) you are likely to encounter situations where you lack certain features, would have expected things to be named or organized differently, or miss a bit of documentation here and there, I assume. But bear with us - it's an alpha version & this is exactly the kind of feedback that's valuable for us! We're excited about anyone trying out things with the API we haven't thought of!

Visit our Wiki to learn the basics and see some live examples.

P.S.: An online demo of the PELAGIOS Graph Explorer is available here. Screencasts explaining the basic usage are in this blogpost: The PELAGIOS Graph Explorer: A First Look

(Re-)Using the Graph Explorer Pt. 1: Technology

As announced, I would like to use the next couple of posts to provide a little technical information on our PELAGIOS datavisualization demo, aka the Graph Explorer.

In this post I'll provide a quick rundown of the technologies we have used to implement the demo. So if your interest is in understanding the code, deploying it on your own server, etc. then this post is for you!

If you don't care about the details under the hood, but want to use the API to build your own mashups: this will be covered in the next post.

If you're not interested in tinkering with the application at all, but rather want to know how you can get your own data into the graph, or create your own data aggregations: we'll cover that in part III, which will focus on the data-end of things.

Architecture


In terms of architecture, the Graph Explorer is a pretty standard Web application: the user interface is implemented in JavaScript, so it should run in any reasonably modern browser, with no need for extra plugins (i.e. no Flash or Silverlight involved). It makes heavy use of Scalable Vector Graphics to visualize the graph, aided by a few little helper libraries underneath for added functionality and eye candy.

The server side is implemented in Java. To make things work at reasonable speeds, the Graph Explorer keeps an aggregation of PELAGIOS partners' data in a database. (Right now it's actually just a small sample subset of about 75.000 data records total.)

Rather than using a relational database, we have used the Neo4j NoSQL graph database. Not only does this fit better with the graph-like structure of our source data (which is RDF), it also has the added benefit that we get a range of graph algorithms for free: e.g. the shortest path search, which is what you will see when you search for multiple places (example). Personally, I also found it easier to work with Neo4j rather than a triple store: the recommended Neo4j practice of defining your own domain model (and then working with concrete instances of Datasets, Places and OAC Annotations, rather than a generic model of Nodes and Edges or Resources and Properties) just felt much more straightforward, results in more concise and readable code, and (in my opinion) easily makes up for the sacrifices in terms of 'genericness' and lack of a standardized query language.

Source Code & License


As all our work, the Graph Explorer is open. We're licensing it under the GNU General Public License v3.0. You can get the source code from our GitHub repository, which also contains detailed build and deployment instructions.

P.S.: An online demo of the PELAGIOS Graph Explorer is available here. Screencasts explaining the basic usage are in this blogpost: The PELAGIOS Graph Explorer: A First Look

Monday, 8 August 2011

PELAGIOS Graph Explorer - The Live Demo

Just a short post to announce the availability of a live demo installation of the PELAGIOS Graph Explorer! Feel free to play with it at

http://pelagios.dme.ait.ac.at/graph-explorer

Mind that this is our development server, so the demo may be down occasionally as we are working on it.

Friday, 5 August 2011

The PELAGIOS Graph Explorer: A First Look

The PELAGIOS project blog has been a little silent recently. But certainly not because of the summer - but rather because of some busy work that has been going on behind the scenes! Today I'd like to present some results of this work: the alpha version of the PELAGIOS Graph Explorer (working title ;-)

The Graph Explorer is a visualisation tool which lets you play with the data provided by the PELAGIOS partners, and explore the relations that now exists thanks to:
  • the alignment of all data with the Pleiades Gazetteer
  • the use of a common vocabulary to express place references

I'm planning to discuss the details - the components underneath the hood, the implementation, the Graph Explorer API - in a follow-up post. And there will also be a public demo instance you can try hands-on. But for now I'd just like to keep it short - and show what the tool looks like!

The first screencast explores how datasets from different PELAGIOS partners are related to each other through place. You can also view the original-resolution video for a clearer picture.



The second screencast takes the "inverse perspective" (so to speak) - and explores how different places in the PELAGIOS data are related to each other through data. The original-resolution video is here.



UPDATE: The online demo of the Graph Explorer is available at
http://pelagios.dme.ait.ac.at/graph-explorer

Sunday, 6 February 2011

Welcome to PELAGIOS

PELAGIOS stands for 'Pelagios: Enable Linked Ancient Geodata In Open Systems'. The idea behind the project is simple, even if the actions to fulfill it - and the acronym - are not. On-line resources that reference ancient places are multiplying rapidly, bringing huge potential for the researcher provided that they can be found; but, even then, the user currently has no way of bringing the data together. PELAGIOS has teamed up with an international consortium of leading research groups to trial a method of linking open data (LOD) that will enable scholars and enthusiast alike to discover all kinds of stuff related to ancient places and then to visualize it in accessible and meaningful ways.

The consortium of projects and research groups that make up PELAGIOS are as follows:

We'll be aiming to post the project's many turns pretty regularly (say, every other week or so), since we believe that the process as much as any outcome itself may be of interest to the community. Above all, since a project of this size and nature will only succeed if it has the input from those who are going to use it as a resource (i.e. you guys), we welcome your feedback. So join us in going places, ancient style.

Pelagios is funded by JISC as part of their #jiscGEO programme.